![]() ![]() Optimized vehicles and depots, allowing for far more depots built at once than before. Nursery scale has been aligned with the animal previews. Palisade fences now have their own description. Option menu disappearing labels have been fixed.įixed dinosaur size jumpiness in nursery menu.įixed weight issues in Tyrannosaurus eating animation.įixed animation reset after pause in animals. Merged the 'Dirts' and 'Natural' path sections. Updated conflicting building descriptions. Restore position option in vehicle depot menu is now always enabled. Turbines auto-rotate to face wind direction. Terraforming now works under animals and decorations.ĭecreased random wait time for next track play. One of the animals you can start with is Pachyrhinosaurus hence why it was on the poll. In challenge mode, you start with four random available animals from a small pool of creatures. ![]() Saving system (due to issues with new features and systems). So I started the prehistoric kingdom zoo and the poll winner when I started was Pachyrhinosaurus. Injured animals will begin to limp and attempt to escape. Herbivores will defend themselves using defensive stances, attacks, or flee. Large carnivores can eat small babies whole. Infants will hide behind adults during combat.Ĭarnivores now hunt animals that are comparable to their own size or smaller. However, when it does work as intended, it gives in for quite interesting behaviors worth witnessing.Īnimals will make herds, flocks, and packs of varying sizes depending on the species.Īnimals will now look at objects and creatures around them. As aforementioned, it's not quite as bug-free as we might have hoped, so it's hit and miss. Perhaps the largest aspect of this patch is the new improved AI. Revamped animal selection menus and functionality.Įxpanded upon the building information panel. To share it with the community, make sure to join our discord server(hyperlink=)!Īdded the 8 Mediterranean trees as decorations. As such, we firmly believe you will be having some more fun with this early version of the game while we move forward with development. That being said, we did add 4 new animals, as well as more buildings, decorations, and visual overhauls. New AI behaviors: Perhaps the largest aspect of this patch is the new improved AI. We’ve unfortunately had to disable the saving system as its issues were plentiful, and simply were not worth continuing with in the demo." To quote our last devlog (in reference to the patch): "It’s not quite as grandiose as we initially expected it to be, and in an ideal world we would have liked the AI to be more polished and bug free. Coupled with logistical hiccups, it sure had its toll on the development process. We have to start off by apologizing for the unusually long wait: as many of you might know, we ran a stressful (but very successful, thanks to you!) Kickstarter campaign at the end of 2017. ![]() It’s here! The Jurassic Patch is the final big update to the free pre-alpha demo and we are excited to finally be able to release it! ![]()
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